|
Won 3rd place in the first Unearthly Challenge
Final render from Unreal 3 Assets created in 3ds Max, Maya and Blender with Zbrush, xNormal and Photoshop used for textures
I built assets, composed the scene in Unreal 3, created materials for all the assets and created the particle systems for environmental effect.
Work in progress Contribution breakdown
Concept Render Passes Alternate Shot
Artists I worked with were Serozh Sarkisyian and Phil Horowitz |
|
|