Won 3rd place in the first Unearthly Challenge

Final render from Unreal 3 Assets created in 3ds Max, Maya and Blender with Zbrush, xNormal and Photoshop used for textures
I built assets, composed the scene in Unreal 3, created materials for all the assets and created the particle systems for environmental effect.
Work in progress Contribution breakdown
Concept Render Passes Alternate Shot
Artists I worked with were Serozh Sarkisyian and Phil Horowitz

 

Felucia from star wars
Created in one week using 3ds Max and Blender, rendered from Mental Ray.

Flythrough [MOV]

inspired by a concept from Ryan Church.