Created for final sequence in a warfame map for a game modifacation to Unreal 3 called Deadman's Tales. I took the character from a provided concept to engine.
Swim Cycle [MOV]
Final [MOV]

Wires
Sculpt

 

Created for a character modeling class final. Designed off the concept of a small creature animating a large skeleton.
Built and Rigged in Maya with heavy use of the reference system.

Wires
Rig
Closeup

 

Based on the Avatar of Grenth from Guld Wars.
Texture is a 1024 square hand painted diffuse.

Turnaround
Texture Sheet
Wires

 

Dr Clockinsteam created for an animation project called Mad Labs. Modeled in Maya, Textured in Photoshop and zBrush, Rigged in Blender.

Shot From Animation