Created for final sequence in a warfame map for a game modifacation to Unreal 3 called Deadman's Tales. I took the character from a provided concept to engine. |
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Created for a character modeling class final. Designed off the concept of a small creature animating a large skeleton. |
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Based on the Avatar of Grenth from Guld Wars. |
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Dr Clockinsteam created for an animation project called Mad Labs. Modeled in Maya, Textured in Photoshop and zBrush, Rigged in Blender. Shot From Animation |
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